Well this is another pic that should have been finished ages ago and I think I know why I procrastinate so much with these BG's (I think they're cursed) I seem to have the worst luck when I'm working on one.
I'm hoping to creat a design and colouring tutorial in the future but a quick explaination for designing something for me at least is start with a purpose (what you want this thing to be used for) and a head design. My thought is the personality of a design is in the head. From the head I work the body shape. A bulky body looklooks slower so is better for a heavier armored or support design, a thiner design looks more like a faster front line or close combat design. I change my ideas frequently depending on the shape that starts to take so just go the way you feel looks better and come up with its purpose later. I generally follow two themes though for design. The first is sections. The shoulders should almost take shape from the body and when completed with the body should form sort of a concave triangle from shoulder to shoulder to crotch. The next theme I use is regularity of design in that if you look at some of my designs, shins match forearms in sort of a shield like irregular/angular design. I like using a 3 or 5 hole design for lightening of weight or cooling of heat sources like thrusters throughout one design or vents for another. I try to think simple and slightly of realism. How would this move and could it move with the joints it has. Basically I have a lot of design thoughts and ideas that form the final mech but a mix of realism, believability & simplicity I think works best. I don't know if any of this helps you but let me know if there are any specifics you'd like to know about : )
Not really, I tend to use what ever is available. I probably use a 2H pencil on a single sheet of printer paper mostly because it's easier to position and I move my paper arround alot to make certain lines and angles easier. This way I also only put the sketches I'm happy with in a binder with a plastic sleeve.
Wow, nice. I like the design of this one a lot, but not as much as the phantom personally. But as usual, you do a great coloring job and a lot of nice detail.
Also, slight little thing, is that even though it's called a heavy support, it doesn't seem like a heavy support to me. Like when I hear that, I imagine something a little bulkier and heavily armed. The name Archer works well, but calling it a heavy support seems odd to me. It just seems to look too light to be one.
Looks can be deceiving. In the universe/story that this unit is involved in, this thing is similar to an artillery piece. It is equipped with something called a gate gun. Being the only mass produced mech with 2 of these guns, missiles and no close combat capable weapons the "Heavy" & "Support" designations were used. Don't forget that these things are the size of multi story buildings. It doesn't get much Heavier than this : ) Also, thankyou : )
Ah, that makes more sense. I didn't think of it as an artillery unit, but I guess that's what Heavy Support really means.
Still, you seem to have thought these mechs out pretty well. It would be pretty cool if you added more depth to them. Like expanded on the world they live in, or the story behind them, or something like that. Of course, as long as they continue to look cool, whether they have a backstory or not, it doesn't matter too much to me.
I tend to leave a lot of the background info out because I'm not sure if people here really care about that info so I tend to leave as brief a commentary on the art peice it's self. I could definately expand on the story & design but I'm not sure where start and probbably worse, where to stop : )