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January 26, 2007
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Archer BG v1.0 by CGVickers Archer BG v1.0 by CGVickers
Well this is another pic that should have been finished ages ago and I think I know why I procrastinate so much with these BG's (I think they're cursed) I seem to have the worst luck when I'm working on one.
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:icongairyuki333:
Gairyuki333 Featured By Owner Oct 15, 2007
Sweet!
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:icontsuki--okami:
Tsuki--Okami Featured By Owner Apr 14, 2007
Mmmm... big guns...
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:iconwnxkelevra:
WNxKelevra Featured By Owner Jan 30, 2007
WOW, these mech designs look amazing. Can you please describe the creation progress? Id love to be able to give something like this a go.
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:iconcgvickers:
CGVickers Featured By Owner Jan 31, 2007
I'm hoping to creat a design and colouring tutorial in the future but a quick explaination for designing something for me at least is start with a purpose (what you want this thing to be used for) and a head design. My thought is the personality of a design is in the head. From the head I work the body shape. A bulky body looklooks slower so is better for a heavier armored or support design, a thiner design looks more like a faster front line or close combat design. I change my ideas frequently depending on the shape that starts to take so just go the way you feel looks better and come up with its purpose later. I generally follow two themes though for design. The first is sections. The shoulders should almost take shape from the body and when completed with the body should form sort of a concave triangle from shoulder to shoulder to crotch. The next theme I use is regularity of design in that if you look at some of my designs, shins match forearms in sort of a shield like irregular/angular design. I like using a 3 or 5 hole design for lightening of weight or cooling of heat sources like thrusters throughout one design or vents for another. I try to think simple and slightly of realism. How would this move and could it move with the joints it has. Basically I have a lot of design thoughts and ideas that form the final mech but a mix of realism, believability & simplicity I think works best. I don't know if any of this helps you but let me know if there are any specifics you'd like to know about : )
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:iconwnxkelevra:
WNxKelevra Featured By Owner Jan 31, 2007
Thats very interesting but I was also wondering what program you use.
Im guessing you sketch it out at first and then once your happy you make a 3D render?

Cheers.
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:iconcgvickers:
CGVickers Featured By Owner Jan 31, 2007
No 3D render. I sketch out a design on paper, then do the lineart in Photoshop along with several layers of colouring and shading until I think it looks real enough.
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:iconwnxkelevra:
WNxKelevra Featured By Owner Jan 31, 2007
Very sexy. Amazing that you can achieve such an appearance without any 3D rendering.
Do you recommend any specific medium for sketching.
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:iconcgvickers:
CGVickers Featured By Owner Feb 1, 2007
Not really, I tend to use what ever is available. I probably use a 2H pencil on a single sheet of printer paper mostly because it's easier to position and I move my paper arround alot to make certain lines and angles easier. This way I also only put the sketches I'm happy with in a binder with a plastic sleeve.
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:iconwnxkelevra:
WNxKelevra Featured By Owner Feb 1, 2007
Do you ever plan to upload your sketches. Id sure like to see some, just to see how you do it.
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:iconcgvickers:
CGVickers Featured By Owner Feb 1, 2007
I believe I have a few in my scraps section ([link]) including a few of the Phantom and Archer
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