Deviant Login Shop  Join deviantART for FREE Take the Tour
×



Details

Submitted on
November 14, 2005
Image Size
201 KB
Resolution
1188×822
Link
Thumb
Embed

Stats

Views
896
Favourites
23 (who?)
Comments
17
Downloads
36
×
Multisurface Battleship Sketch by CGVickers Multisurface Battleship Sketch by CGVickers
The completed sketch of the MSB Achilles. I'm not sure if I'll finish this one. It was just a little something to play arround with.

Original Description:
Well in an effort to try and draw something lately that isn't depressing, I started trying to draw just something interesting rather than stressing over how realistic each and every component is (I do this way too often). This started as a two legged artillery piece but turned out to be something a little more extreme. In this case I have the foundation for the MA Land & Sea Battleship Achilles. All I can say is that the reality of such a large land based/sea worthy & partial transforming mech in the real world makes little to no sense though thankfully it's intended use, like any other Japanese styled mech, makes sense in the world its intended for.

Edit:
To give a general idea of this vehicles size, the main hull is aprox the size of a US Cruiser though the legs almost triple it's overall mass.
Add a Comment:
 
:iconnabonidus:
Nabonidus Featured By Owner Feb 26, 2009  Hobbyist Digital Artist
Woah awesome, I like it :P
Reply
:iconrob-cavanna:
Rob-Cavanna Featured By Owner Nov 30, 2007
I agree, this idea is unique enough that it would be worthwhile to go the full distance. The unconventional design makes it an instant eye grabber. Plus you could whip out all sorts of eye candy in the coloring phase -such as light effects on the water, reflections, drips, etc... it has potential to be a real stand out.
Reply
:iconrob-cavanna:
Rob-Cavanna Featured By Owner Dec 1, 2007
Well, I can most definately relate to that problem/fear. But I think you don't give yourself enough credit. You're color work is top notch, and demonstrates a strong understanding of how light works. I'll admit that BG coloring and shading on technical drawings are totally different creatures, but I think you could easily pull it off with some practice. You've already got powerful foundations (dicipline, talent, skills, critical eye) no question. Just a matter of stepping outside the old comfort zone. Which can be an ugly bitch, but worth bringing to heel.

Of course, it's your show. Don't mean to be obnoxious with the unsolicited advice. Just commenting on the potential I see here.
Reply
:iconcgvickers:
CGVickers Featured By Owner Dec 1, 2007
I wish I could do justice in that respect but I havn't the first clue on how to make a good BG. I've spent so much time on designs and foreground shading that I have yet to really do a BG piece and I'm affraid that the quality difference between background and foreground would really drag down the pic : /
Reply
:iconreggierocket:
reggierocket Featured By Owner Oct 26, 2007  Hobbyist General Artist
how about coloring? or turning it into a real project instead of a sketch?
Reply
:iconreggierocket:
reggierocket Featured By Owner Oct 11, 2007  Hobbyist General Artist
is there a chance it will be made into a model/completed?
Reply
:iconcgvickers:
CGVickers Featured By Owner Oct 14, 2007
do you mean like a model one might assemble? At this point it was just a sketch I did for fun. I had no plans beyond that point other than maybe inking and colouring it.
Reply
:iconreggierocket:
reggierocket Featured By Owner Oct 21, 2007  Hobbyist General Artist
i mean 3d, or just cleaning it up and finishing the legs
Reply
:iconcgvickers:
CGVickers Featured By Owner Oct 22, 2007
I don't do 3D images so the best it'll ever get is Photoshoped
Reply
:iconvulnepro:
VulnePro Featured By Owner Jan 11, 2006  Professional Filmographer
This is also crazy cool. Very wild idea.
Reply
Add a Comment: