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November 6, 2007
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NAI Vaugahn Lineart by CGVickers NAI Vaugahn Lineart by CGVickers
Finally, a mecha submission. I have 4 more in this series in the works but I keep getting stalled on design aspects among other distractions. Funnily enough, this design came from a quick sketch I did when trying to finish off another design. Expected are the VT Visahnthii, VT Velkhanii (full body), VT Vehnahn & the VT (name yet to be decided)

The VT Vaugahn is a Ground Superiority mech and the largest automated armor short of a Multi-Limb Battleship(mobile armor) that NAI deploys. The Vaugahn was designed as an answer to the MDG Phantom. While the Phantom can effectively cloak, the Vaugahn took a different approach and it's key ability is to see through battlefield scatter jamming and relay it's vision to otherwise blinded friendly units in range for coordinated actions. Though no weapons are visible in this image, there are two binders on the back that can hold a variety of weapons usable only by the NAI. The thing between the legs would be a flag or a banner used mainly for display when in a city.
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:icontype26y:
type26y Featured By Owner Jan 25, 2011
awesome, it's really slick-looking
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:iconryuuhiken:
Ryuuhiken Featured By Owner Apr 28, 2010  Student Filmographer
Seemingly Five Star Storie's inspired, nicely done.
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:iconstratedzjiccoma:
stratedzjiccoma Featured By Owner Dec 12, 2008  Student Traditional Artist
It looks like what a protoss mech would be...
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:iconblood-asp0123:
Blood-Asp0123 Featured By Owner Feb 15, 2008  Hobbyist Traditional Artist
I am not worthy :worship:
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:iconberserkguts:
berserkguts Featured By Owner Feb 11, 2008  Student
wow amazing work, well i hope that i can learn by studying your artwork. i been trying to learn how to draw mechas, if you can give me some pointers, i would appreciate that very much. Fantastic Work.[link]
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:iconcgvickers:
CGVickers Featured By Owner Feb 13, 2008
Well, I'm trying to create a Mecha tutorial so that might help in future but it'll be a while for now before its done so in the time being, do you have any specific questions? Mecha in general is such a large topic that its hard to narrow down some basic advice : )
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:iconberserkguts:
berserkguts Featured By Owner Feb 14, 2008  Student
well since im trying to draw a mecha, i was hoping you would tell me something, that you might think is good to know before drawing one; well to put it in better words, what should i keep in mind when drawing one?
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:iconcgvickers:
CGVickers Featured By Owner Feb 21, 2008
I would have to say, focus your detail on one or two points. I tend to focus on the head since it generally conveys the overall soul of the mech so to speak. Past that, I tend to focus on theme and pose. A pose can be the difference between an intimidating design or something that might be considered boring or cute. For theme, I generally try to have similar looking peices such as shin and arm guards. I like a shoulder that seems to grow from the chest as opposed to blocky pads (though I will use them from time to time). For the most part, try tracing or copying another artists design as you will start to notice little details that otherwise blend in and get missed. After that, try making a few mods to another design and after a while, you start to get a feel for what you like and don't like, eventually developing your own style. I'm not sure if any of this helps but its a little insight to how I draw and developed a style. : )
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:iconberserkguts:
berserkguts Featured By Owner Feb 21, 2008  Student
that was great info, thnx a lot for giving me some of your time to reply my comments, and i hope you keep on drawing, your art style is great, and i hope that one day i can get as good as you, thnx a lot, later....
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:iconjsin21666:
JSin21666 Featured By Owner Jan 23, 2008
:wow: Very NIce and Clean lines!!!!:headbang:
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